In 1994, Henry Rollins punished me by sending me a wad of his depressing and fucked up fan letters, with an invitation to use them as "company", because I apparently wrote something he didn't like.
I, for one, know that if I lived in Colorado, I'd be out looking for that Alien right now.
It's true that arcades were places of escape that took us to new realms via sensory doorways accessed through a vector/raster screen. And it's true that they taught us that the universe of technology and our desire to discover what lies beyond it was pre-installed stock in ourselves by a force we already recognized as "wonder"; and, yes, it's undoubtedly true that we unlocked a star-field of possibilities within ourselves for the price of a single quarter. Oh, yes, arcades were places of light and love. But like everywhere else on this planet of apes sometimes the darkness rolls in on freeplay.
Steve Jobs wrote, "You can't connect the dots looking forward; you can only connect them by looking backwards." He said this in reference to how one discovers their own personal path to success in life, but his wisdom is applicable to how one investigates any mystery, really, since the art of solving most enigmas begins … Continue reading Polybius Update: Likely Connection To 2003 Dybbuk Box Hoax
Beardsley's ascendancy floated above the decades like a starfield that fellow artists could pluck a shard of light from and wield his dark magic anew. That is not poetry speaking. That is fact.
As a teen in 1982, I knew nightclubs often had full-sized arcades inside of them, but the goings on in those adult playgrounds were, of course, an unknown world to me. To be honest, I figured people just hung around, got drunk or stoned and played video games with people they wanted to hook up with. A single's bar with video games. Nothing unusual for The Me Generation's standards of living, whose mantra was, "If it feels good...do it."
On November 6, 2019 at “80s in the Sand”, a cruise-stop destination in Punta Cana, Dominican Republic, podcast show hosts John and Heidi from Sunny 93.3 recorded an interview with game developer Andrew "Drew" Becker, a man who made a startling confession. He claimed that he had created the initial code for Atari’s 1980 Centipede when he was only 13-years old … Continue reading Steve Jobs and The Jersey Centipede: Former Schoolboy Claims Jobs Bought His Game Code in 1981
You can't record accurate arcade cultural history by just looking at games and quoting industry statistics. Humanity doesn't live there. It never has. The true story lies in the people who played the games and the arcades who housed them.
People can tell you how many levels, what patterns to follow to beat the levels and how to get a "perfect game". But until now, no one's ever told you how people really played the game in The 80s.
Video game haters. If you think we have them now, then you're probably not old enough to remember the gauntlet of disgust we gamers of The 80s had to navigate just to play a simple game of Pac-Man in an arcade. With video games being mainstream today, and with video gaming being everywhere and … Continue reading Mall Rats, Vidiots and Addicts: Anti Video Game Propaganda From The 80s